5. Throwing 6 pts

Mechanics · Kinematics, Projectile motion, Non-inertial frames

Minimum-speed projectile to intercept an accelerating drone, and graphical determination of speeds in a stone–ball intercept problem.

Solution by Claude Opus 4.7.

Overview

Both parts reduce to the same trick: eliminate gravity by going to a frame in which it does not appear.

In part (i) the drone is uniformly accelerating, so we pass to the drone’s rest frame. There gravity gains a horizontal pseudo-component, becoming an effective gravity geff\vec{g}_{\mathrm{eff}} tilted at 4545^\circ. The target is now stationary, and — by a happy coincidence of the geometry — sits directly above the launcher along geff\vec{g}_{\mathrm{eff}}. The minimum-speed problem collapses to “throw straight up to height HH”, which any student can solve from energy conservation.

In part (ii) the stone and the ball are both in free fall, so they share the same acceleration. Their relative motion is therefore uniform, and gravity drops out of the difference rb(t)rs(t)\vec{r}_b(t)-\vec{r}_s(t). In the lab frame this manifests as the simple algebraic relation

u  =  v+D/τ,D=SB.\vec{u} \;=\; \vec{v} \,+\, \vec{D}/\tau, \qquad \vec{D}=\vec{S}-\vec{B}.

Minimising u|\vec{u}| over the intercept time τ\tau then yields the geometric condition uminD\vec{u}_{\min} \perp \vec{D} — the boy throws perpendicular to the line from himself to the stone’s release point, not to the collision point CC.

The two parts complement each other: part (i) shows how to remove a real acceleration by changing reference frame; part (ii) shows how to remove gravity from a problem where two objects share it.


Part (i) — Minimum throwing speed against an accelerating drone

The drone starts at the origin at rest and accelerates with ad=gx^\vec{a}_d = g\hat{x}. Gravity is gy^-g\hat{y}. The ball is thrown from (h,h)(-h,-h) with initial velocity w=(wx,wy)\vec{w}=(w_x,w_y).

Direct approach — components and a clean symmetry

Drone position: rd(t)=12gt2x^\vec{r}_d(t) = \tfrac{1}{2}g t^2 \hat{x}.

Ball position: rb(t)=(h+wxt,  h+wyt12gt2)\vec{r}_b(t) = (-h+w_x t,\; -h+w_y t-\tfrac{1}{2}g t^2).

For collision at time tt, both components match:

12gt2  =  h+wxt,\tfrac{1}{2}g t^2 \;=\; -h + w_x t, 0  =  h+wyt12gt2.0 \;=\; -h + w_y t - \tfrac{1}{2}g t^2.

Adding the two equations gives wxt=wytw_x t = w_y t, i.e.

wx  =  wyfor every solution t.\boxed{w_x \;=\; w_y \quad \text{for every solution } t.}

This is not an extra constraint chosen by minimisation — it is a symmetry of the problem: the launch point (h,h)(-h,-h) lies on the diagonal y=xy=x, and the relative acceleration of ball with respect to drone is symmetric under xyx\leftrightarrow y, so any intercept solution must respect that symmetry. Mistaking it for a free choice on top of the optimisation leads to over-counting unknowns.

Solving the first equation for wxw_x,

wx  =  ht+gt2.w_x \;=\; \frac{h}{t} + \frac{g t}{2}.

The squared launch speed is w2=wx2+wy2=2wx2w^2 = w_x^2 + w_y^2 = 2 w_x^2, so

w2(t)  =  2 ⁣(ht+gt2) ⁣2.w^{2}(t) \;=\; 2\!\left(\frac{h}{t} + \frac{g t}{2}\right)^{\!2}.

Minimising over the intercept time

By AM–GM, ht+gt22htgt2=2gh\dfrac{h}{t} + \dfrac{g t}{2} \ge 2\sqrt{\dfrac{h}{t}\cdot\dfrac{g t}{2}} = \sqrt{2gh}, with equality at ht=gt2\dfrac{h}{t}=\dfrac{g t}{2}, i.e.

t  =  2hg.t_\ast \;=\; \sqrt{\tfrac{2h}{g}}.

Therefore

wmin2  =  2(2gh)2  =  4ghwmin  =  2gh.w^{2}_{\min} \;=\; 2(\sqrt{2gh})^{2} \;=\; 4 g h \quad\Longrightarrow\quad \boxed{\,w_{\min} \;=\; 2\sqrt{g h}\,}.

The optimal launch direction has wx=wy=2ghw_x = w_y = \sqrt{2 g h}, i.e. 4545^\circ above the horizontal, exactly bisecting the diagonal from launch point to drone.

Why the answer comes out so clean — the accelerating-frame view

The same answer drops out of a one-line argument. Pass to the drone’s (non-inertial) rest frame. There the drone sits at the origin forever, and every body is augmented by a pseudo-acceleration ad=gx^-\vec{a}_d = -g\hat{x}. The total “gravity” felt in this frame is

geff  =  gy^gx^,geff  =  g2,\vec{g}_{\mathrm{eff}} \;=\; -g\hat{y} \,-\, g\hat{x}, \qquad |\vec{g}_{\mathrm{eff}}| \;=\; g\sqrt{2},

pointing along (x^+y^)/2-(\hat{x}+\hat{y})/\sqrt{2} — that is, exactly along the line from the drone to the ball’s launch point (h,h)(-h,-h). So in this frame the launcher sits a distance H=h2H = h\sqrt{2} “directly below” a stationary target, and the ball is thrown vertically upward against gravity g2g\sqrt{2}.

For a vertical throw to height HH in gravity geffg_{\mathrm{eff}}, energy conservation gives wmin2=2geffHw_{\min}^{2} = 2 g_{\mathrm{eff}} H:

wmin2  =  2g2h2  =  4gh,wmin=2gh.    w_{\min}^{2} \;=\; 2 \cdot g\sqrt{2}\cdot h\sqrt{2} \;=\; 4gh, \qquad w_{\min} = 2\sqrt{gh}.\;\;\checkmark

Since the drone is at rest at t=0t=0, the launch velocity transforms trivially between lab frame and drone frame, so this is also the lab-frame launch speed.

Educational remark. That the launcher–to–target line is anti-parallel to geff\vec{g}_{\mathrm{eff}} is what makes part (i) so clean. Had the launch point been, say, (h,2h)(-h,-2h), the target would no longer sit directly above, and one would have to solve the standard “minimum speed to reach a fixed point at (Δx,Δy)(\Delta x,\Delta y)” problem, whose answer is wmin2=g(L+Δy)w^{2}_{\min}=g(L+\Delta y) with L=Δx2+Δy2L=\sqrt{\Delta x^{2}+\Delta y^{2}}. The diagonal launch point (h,h)(-h,-h) is precisely the special configuration that lets the answer shrink to wmin2=geffLw^{2}_{\min}=g_{\mathrm{eff}} L doubled.

Consistency check (dimensions and limits). gh\sqrt{gh} has units of m s1^{-1}. As h0h \to 0, wmin0w_{\min}\to 0: trivially correct. As hh\to\infty, wminw_{\min}\to\infty: also correct. Sending the drone’s acceleration to zero (so the drone stays at the origin) would give the standard fixed-target answer wmin2=g(L+Δy)=g(h2+h)w^{2}_{\min}=g(L+\Delta y) = g(h\sqrt{2}+h), which is larger than 4gh4gh for any hh — as it must be, since the drone helpfully runs away from where it would otherwise have been hit, allowing a more efficient parabolic interception.


Part (ii) — Minimum ball speed for a moving stone target

A stone is thrown from SS with velocity v\vec{v} (magnitude vv, direction unknown). Simultaneously, a ball is thrown from BB with velocity u\vec{u}. They collide at the point CC shown in the figure.

I place the origin at BB, with +x+x horizontal toward CC and +y+y vertically upward. Reading the figure (next subsection) I will denote

S  =  (,  h),C  =  (Cx,  Cy),D    SB  =  (,  h),\vec{S} \;=\; (-\ell,\;h), \qquad \vec{C} \;=\; (C_x,\;C_y), \qquad \vec{D} \;\equiv\; \vec{S}-\vec{B} \;=\; (-\ell,\;h),

with ,h,Cx,Cy\ell, h, C_x, C_y all positive.

Why gravity disappears from the relative motion

Both projectiles undergo the same acceleration gy^-g\hat{y}, so the difference of their position vectors evolves linearly:

rb(t)rs(t)  =  (BS)+(uv)t.\vec{r}_b(t) - \vec{r}_s(t) \;=\; (\vec{B}-\vec{S}) \,+\, (\vec{u}-\vec{v})\,t.

The 12gy^t2-\tfrac{1}{2}g\hat{y}t^{2} terms cancel. For collision at time τ\tau, this difference must vanish, hence

u  =  v+D/τ,D=SB.()\boxed{\,\vec{u} \;=\; \vec{v} \,+\, \vec{D}/\tau\,}, \qquad \vec{D}=\vec{S}-\vec{B}. \tag{$\star$}

Equivalently: in a frame falling freely with acceleration gy^-g\hat{y}, both stone and ball move at constant velocity, and the ball must travel from B\vec{B} to S\vec{S} at the relative velocity uv\vec{u}-\vec{v} along the straight line D\vec{D}.

The minimum-speed condition

Equation (\star) says the locus of admissible ball velocities is a straight line in velocity space: u=v+sD^\vec{u} = \vec{v} + s\hat{D}, parametrised by s=D/τ(0,)s = |\vec{D}|/\tau \in (0,\infty). The minimum-magnitude point on a line is its foot of perpendicular from the origin, so

umin    D^,\vec{u}_{\min} \;\perp\; \hat{D},

and

umin2  =  v2(vD)2D2  =  v2,u^{2}_{\min} \;=\; v^{2} \,-\, \frac{(\vec{v}\cdot\vec{D})^{2}}{D^{2}} \;=\; v_{\perp}^{2},

where vv_{\perp} is the component of the stone’s velocity perpendicular to the line BSBS.

Two corollaries:

  1. The boy throws perpendicular to BS\vec{BS}, not to BC\vec{BC}. The chord BCBC from boy to collision is a segment of a parabola, while BS\vec{BS} is a straight line; the launch direction is steeper than the chord. This is a notorious trap in problems of this type.

  2. The optimal u\vec{u} is the projection of v\vec{v} onto the direction perpendicular to D\vec{D}. Equivalently, vumin\vec{v}-\vec{u}_{\min} is parallel to D\vec{D} — when projected onto the line BSBS, the stone and ball move along BSBS at the same rate.

Closing the system: solving for τ\tau

So far v\vec{v} is unknown. Two more equations come from the stone reaching CC:

vτ  =  (CS)+12gy^τ2.(1)\vec{v}\,\tau \;=\; (\vec{C}-\vec{S}) \,+\, \tfrac{1}{2}g\hat{y}\tau^{2}. \tag{1}

The minimum-speed condition is uD=0\vec{u}\cdot\vec{D}=0. Substituting (\star):

0  =  uD  =  vD+D2τ.(2)0 \;=\; \vec{u}\cdot\vec{D} \;=\; \vec{v}\cdot\vec{D} \,+\, \frac{D^{2}}{\tau}. \tag{2}

Dotting (1) with D\vec{D} and using (2) to eliminate vD\vec{v}\cdot\vec{D}:

τvD  =  (CS)D+12gDyτ2,\tau\,\vec{v}\cdot\vec{D} \;=\; (\vec{C}-\vec{S})\cdot\vec{D} \,+\, \tfrac{1}{2}g\,D_y\,\tau^{2}, D2  =  (CS)D+12gDyτ2.-D^{2} \;=\; (\vec{C}-\vec{S})\cdot\vec{D} \,+\, \tfrac{1}{2}g\,D_y\,\tau^{2}.

Combining D2=DD-D^{2} = -\vec{D}\cdot\vec{D} with (CS)D-(\vec{C}-\vec{S})\cdot\vec{D} on the right: D[D+(CS)]=D(CB)=DE-\vec{D}\cdot[\vec{D}+(\vec{C}-\vec{S})] = -\vec{D}\cdot(\vec{C}-\vec{B}) = -\vec{D}\cdot\vec{E}, where E=CB\vec{E}=\vec{C}-\vec{B}. Hence

τ2  =  2DEgDy.(3)\boxed{\,\tau^{2} \;=\; \frac{-2\,\vec{D}\cdot\vec{E}}{g\,D_y}.\,} \tag{3}

In components, with D=(,h)\vec{D}=(-\ell,h) and E=(Cx,Cy)\vec{E}=(C_x,C_y),

DE  =  Cx+hCy,Dy=h,\vec{D}\cdot\vec{E} \;=\; -\ell C_x + h C_y, \qquad D_y = h,

so

τ2  =  2(CxhCy)gh.(3)\tau^{2} \;=\; \frac{2(\ell C_x - h C_y)}{g h}. \tag{3$'$}

A positive τ2\tau^{2} requires Cx>hCy\ell C_x > h C_y, i.e. D\vec{D} and E\vec{E} form an obtuse angle. Geometrically: the boy must stand “in the way” of the stone, with SS and CC on opposite sides of him along the BS-direction. (If Cx<hCy\ell C_x < h C_y, the optimum τ\tau is negative — meaning no positive-time intercept is optimal in this branch, and the boy simply cannot do this collision with a ball thrown in the same instant.)

Once τ\tau is known, v\vec{v} follows from (1), and u\vec{u} from (\star).

Reading the figure

The figure shows points SS, BB, CC and a 10 m horizontal scale bar. Pixel measurement on the supplied PNG (the cliff foot, ground line, and the centres of the three filled dots are unambiguous) gives, with BB at the origin and the y-axis pointing up:

    4.87m,h    3.26m,\ell \;\approx\; 4.87 \,\text{m}, \qquad h \;\approx\; 3.26 \,\text{m}, Cx    6.53m,Cy    4.06m.C_x \;\approx\; 6.53 \,\text{m}, \qquad C_y \;\approx\; 4.06 \,\text{m}.

The geometric setup is therefore

                                          • C  (~6.5, 4.1)
   ___________
              | S  (-4.9, 3.3)
              |
              |
              |________________________________
                         B  (0, 0)
                         |---------- 10 m ---------|

The boy stands roughly 5m5\,\text{m} to the right of the cliff foot, on ground 3.3m\sim 3.3\,\text{m} below SS. The collision CC is about 6.5m6.5\,\text{m} to the boy’s right and 4m\sim 4\,\text{m} above his head — so CC is higher than SS and well off to the right.

A reasonable error bar on each coordinate from figure reading is ±0.2m\pm 0.2\,\text{m}. As we shall see, this propagates to a few percent in τ\tau, vv and uu.

Numerical evaluation

Using g=9.8m s2g=9.8\,\text{m s}^{-2} and the readings above:

Cx  =  4.876.53    31.8m2,hCy  =  3.264.06    13.2m2,\ell C_x \;=\; 4.87\cdot 6.53 \;\approx\; 31.8 \,\text{m}^{2},\qquad h C_y \;=\; 3.26\cdot 4.06 \;\approx\; 13.2 \,\text{m}^{2}, τ2  =  2(31.813.2)9.83.26  =  218.631.95    1.16s2,τ    1.08s.\tau^{2} \;=\; \frac{2(31.8-13.2)}{9.8\cdot 3.26} \;=\; \frac{2\cdot 18.6}{31.95} \;\approx\; 1.16 \,\text{s}^{2}, \qquad \tau \;\approx\; 1.08 \,\text{s}.

Pitfall. The numerator CxhCy\ell C_x - h C_y is a difference of comparable quantities (32\sim 32 and 13\sim 13). A 4% error in either term shifts τ2\tau^{2} by 7%\sim 7\% and τ\tau by 34%\sim 3\text{–}4\%. This is what limits the precision below.

Stone speed

From (1):

vx  =  CxSxτ  =  6.53(4.87)1.08    11.401.08    10.6m s1,v_x \;=\; \frac{C_x - S_x}{\tau} \;=\; \frac{6.53-(-4.87)}{1.08} \;\approx\; \frac{11.40}{1.08} \;\approx\; 10.6 \,\text{m s}^{-1}, vy  =  CySyτ+12gτ  =  4.063.261.08+12(9.8)(1.08)    0.74+5.28    6.02m s1.v_y \;=\; \frac{C_y - S_y}{\tau} + \tfrac{1}{2} g \tau \;=\; \frac{4.06-3.26}{1.08} + \tfrac{1}{2}(9.8)(1.08) \;\approx\; 0.74 + 5.28 \;\approx\; 6.02 \,\text{m s}^{-1}. v  =  vx2+vy2  =  111.7+36.3    148    12.2m s1.v \;=\; \sqrt{v_x^{2} + v_y^{2}} \;=\; \sqrt{111.7 + 36.3} \;\approx\; \sqrt{148} \;\approx\; 12.2 \,\text{m s}^{-1}.

The stone’s launch angle is arctan(vy/vx)arctan(0.57)30\arctan(v_y/v_x)\approx\arctan(0.57)\approx 30^\circ above horizontal — a low, fast throw aimed up and to the right. (A complementary angle 60\sim 60^\circ would also reach CC, but only at a different τ\tau and different vv, and would not be the optimum the boy is exploiting.)

Ball speed (the answer)

From (\star) with D/τ=(4.87/1.08,  3.26/1.08)(4.51,  3.02)m s1\vec{D}/\tau=(-4.87/1.08,\;3.26/1.08)\approx(-4.51,\;3.02)\,\text{m s}^{-1}:

ux  =  vx+Dx/τ    10.64.51    6.06m s1,u_x \;=\; v_x + D_x/\tau \;\approx\; 10.6 - 4.51 \;\approx\; 6.06 \,\text{m s}^{-1}, uy  =  vy+Dy/τ    6.02+3.02    9.05m s1,u_y \;=\; v_y + D_y/\tau \;\approx\; 6.02 + 3.02 \;\approx\; 9.05 \,\text{m s}^{-1}, u  =  ux2+uy2  =  36.7+81.9    118.6    10.9m s1.u \;=\; \sqrt{u_x^{2}+u_y^{2}} \;=\; \sqrt{36.7+81.9} \;\approx\; \sqrt{118.6} \;\approx\; 10.9 \,\text{m s}^{-1}.

The ball leaves BB at angle arctan(uy/ux)56\arctan(u_y/u_x)\approx 56^\circ above horizontal.

Independent checks

Perpendicularity, uD=0\vec{u}\cdot\vec{D}=0:

uD    6.06(4.87)+9.053.26    29.5+29.5    0.    \vec{u}\cdot\vec{D} \;\approx\; 6.06\cdot(-4.87) + 9.05\cdot 3.26 \;\approx\; -29.5 + 29.5 \;\approx\; 0.\;\;\checkmark

Angle of u\vec{u} vs angle of D\vec{D}: the line BS\vec{BS} makes an angle arctan(h/)arctan(3.26/4.87)33.8\arctan(h/\ell)\approx\arctan(3.26/4.87)\approx 33.8^\circ above horizontal (measured into the upper-left quadrant). The perpendicular direction is 9033.8=56.290^\circ - 33.8^\circ = 56.2^\circ above horizontal — exactly the launch angle we found for u\vec{u}. \checkmark

The shortcut formula umin=vu_{\min}=v_{\perp}: with D^=(,h)/D=(4.87,3.26)/5.86(0.831,0.557)\hat{D}=(-\ell,h)/|\vec{D}|=(-4.87,\,3.26)/5.86 \approx (-0.831,\,0.557),

v  =  vD^    10.6(0.831)+6.02(0.557)    8.81+3.35    5.46m s1,v_{\parallel} \;=\; \vec{v}\cdot\hat{D} \;\approx\; 10.6(-0.831)+6.02(0.557) \;\approx\; -8.81 + 3.35 \;\approx\; -5.46\,\text{m s}^{-1}, v  =  v2v2    14829.8    118.2    10.9m s1.  v_{\perp} \;=\; \sqrt{v^{2} - v_{\parallel}^{2}} \;\approx\; \sqrt{148 - 29.8} \;\approx\; \sqrt{118.2} \;\approx\; 10.9\,\text{m s}^{-1}.\;\checkmark

(The negative sign of vv_{\parallel} confirms the assumption vD<0\vec{v}\cdot\vec{D}<0 used in the optimisation: the stone has a component of velocity toward BB along the line BSBS, which is what allows τ>0\tau>0 at the optimum.)

Don’t use the fixed-target formula here. A common mistake is to plug CC into the well-known minimum speed for fixed target LL, Δy\Delta y: ufixed2=g(L+Δy)u^{2}_{\text{fixed}} = g(L+\Delta y), with L=CB7.69mL=|\vec{C}-\vec{B}|\approx 7.69\,\text{m} and Δy=Cy4.06m\Delta y = C_y\approx 4.06\,\text{m}, giving ufixed9.811.7510.7m s1u_{\text{fixed}} \approx \sqrt{9.8\cdot 11.75}\approx 10.7\,\text{m s}^{-1}. This is numerically close to our answer, but only by accident — it would be the answer if the stone hovered at CC, whereas in reality the stone is moving when intercepted, and the correct answer v2v2\sqrt{v^{2}-v_{\parallel}^{2}} depends on the stone’s velocity, not just the geometry of CC.

Uncertainty

A figure-reading error of δ0.2m\delta\sim 0.2\,\text{m} in CxC_x, CyC_y, \ell, hh propagates to

δ(τ2)τ2    (δCx)2+(Cxδ)2+(hδCy)2+(Cyδh)2CxhCy    1.7m218.6m29%.\frac{\delta(\tau^{2})}{\tau^{2}} \;\sim\; \frac{\sqrt{(\ell\,\delta C_x)^{2} + (C_x\,\delta\ell)^{2} + (h\,\delta C_y)^{2} + (C_y\,\delta h)^{2}}}{\ell C_x - h C_y}\;\sim\;\frac{1.7\,\text{m}^{2}}{18.6\,\text{m}^{2}}\sim 9\%.

So τ\tau is good to 45%\sim 4\text{–}5\% and the speeds u,vu,v to a similar relative tolerance. Three significant figures in the final answer would over-state the precision; two significant figures is the honest quote:

v    12m s1,u    11m s1.\boxed{\,v \;\approx\; 12 \,\text{m s}^{-1}, \qquad u \;\approx\; 11 \,\text{m s}^{-1}.\,}

Summary of results

PartQuantitySymbolic answerNumerical value
(i)Minimum ball speed to hit dronewmin=2ghw_{\min} = 2\sqrt{gh}(depends on hh)
(ii)Stone speedv=vx2+vy2v = \sqrt{v_x^{2}+v_y^{2}} from eq. (1)v12m s1v \approx 12 \,\text{m s}^{-1}
(ii)Minimum ball speedu=v2(vD^)2=vu = \sqrt{v^{2} - (\vec{v}\cdot\hat{D})^{2}} = v_{\perp}u11m s1u \approx 11 \,\text{m s}^{-1}
(ii)Time of collisionτ2=2DEgDy\tau^{2} = \dfrac{-2\,\vec{D}\cdot\vec{E}}{g\,D_y}τ1.1s\tau \approx 1.1 \,\text{s}

The unifying lesson: in projectile-intercept problems where two bodies share the same gravitational acceleration, transform to a free-fall frame; in problems where one body has an additional acceleration, transform to that body’s rest frame and absorb the pseudo-acceleration into an effective gravity. After the transform, what is left is a kinematic problem about straight lines.