Minimum-speed projectile to intercept an accelerating drone, and graphical determination of speeds in a stone–ball intercept problem.
Solution by Claude Opus 4.7.
Overview
Both parts reduce to the same trick: eliminate gravity by going to a frame in which it does not appear.
In part (i) the drone is uniformly accelerating, so we pass to the drone’s rest frame. There gravity gains a horizontal pseudo-component, becoming an effective gravity geff tilted at 45∘. The target is now stationary, and — by a happy coincidence of the geometry — sits directly above the launcher along geff. The minimum-speed problem collapses to “throw straight up to height H”, which any student can solve from energy conservation.
In part (ii) the stone and the ball are both in free fall, so they share the same acceleration. Their relative motion is therefore uniform, and gravity drops out of the difference rb(t)−rs(t). In the lab frame this manifests as the simple algebraic relation
u=v+D/τ,D=S−B.
Minimising ∣u∣ over the intercept time τ then yields the geometric condition umin⊥D — the boy throws perpendicular to the line from himself to the stone’s release point, not to the collision point C.
The two parts complement each other: part (i) shows how to remove a real acceleration by changing reference frame; part (ii) shows how to remove gravity from a problem where two objects share it.
Part (i) — Minimum throwing speed against an accelerating drone
The drone starts at the origin at rest and accelerates with ad=gx^. Gravity is −gy^. The ball is thrown from (−h,−h) with initial velocity w=(wx,wy).
Direct approach — components and a clean symmetry
Drone position: rd(t)=21gt2x^.
Ball position: rb(t)=(−h+wxt,−h+wyt−21gt2).
For collision at time t, both components match:
21gt2=−h+wxt,0=−h+wyt−21gt2.
Adding the two equations gives wxt=wyt, i.e.
wx=wyfor every solution t.
This is not an extra constraint chosen by minimisation — it is a symmetry of the problem: the launch point (−h,−h) lies on the diagonal y=x, and the relative acceleration of ball with respect to drone is symmetric under x↔y, so any intercept solution must respect that symmetry. Mistaking it for a free choice on top of the optimisation leads to over-counting unknowns.
Solving the first equation for wx,
wx=th+2gt.
The squared launch speed is w2=wx2+wy2=2wx2, so
w2(t)=2(th+2gt)2.
Minimising over the intercept time
By AM–GM, th+2gt≥2th⋅2gt=2gh, with equality at th=2gt, i.e.
t∗=g2h.
Therefore
wmin2=2(2gh)2=4gh⟹wmin=2gh.
The optimal launch direction has wx=wy=2gh, i.e. 45∘ above the horizontal, exactly bisecting the diagonal from launch point to drone.
Why the answer comes out so clean — the accelerating-frame view
The same answer drops out of a one-line argument. Pass to the drone’s (non-inertial) rest frame. There the drone sits at the origin forever, and every body is augmented by a pseudo-acceleration −ad=−gx^. The total “gravity” felt in this frame is
geff=−gy^−gx^,∣geff∣=g2,
pointing along −(x^+y^)/2 — that is, exactly along the line from the drone to the ball’s launch point (−h,−h). So in this frame the launcher sits a distance H=h2 “directly below” a stationary target, and the ball is thrown vertically upward against gravity g2.
For a vertical throw to height H in gravity geff, energy conservation gives wmin2=2geffH:
wmin2=2⋅g2⋅h2=4gh,wmin=2gh.✓
Since the drone is at rest at t=0, the launch velocity transforms trivially between lab frame and drone frame, so this is also the lab-frame launch speed.
Educational remark. That the launcher–to–target line is anti-parallel to geff is what makes part (i) so clean. Had the launch point been, say, (−h,−2h), the target would no longer sit directly above, and one would have to solve the standard “minimum speed to reach a fixed point at (Δx,Δy)” problem, whose answer is wmin2=g(L+Δy) with L=Δx2+Δy2. The diagonal launch point (−h,−h) is precisely the special configuration that lets the answer shrink to wmin2=geffL doubled.
Consistency check (dimensions and limits).gh has units of m s−1. As h→0, wmin→0: trivially correct. As h→∞, wmin→∞: also correct. Sending the drone’s acceleration to zero (so the drone stays at the origin) would give the standard fixed-target answer wmin2=g(L+Δy)=g(h2+h), which is larger than 4gh for any h — as it must be, since the drone helpfully runs away from where it would otherwise have been hit, allowing a more efficient parabolic interception.
Part (ii) — Minimum ball speed for a moving stone target
A stone is thrown from S with velocity v (magnitude v, direction unknown). Simultaneously, a ball is thrown from B with velocity u. They collide at the point C shown in the figure.
I place the origin at B, with +x horizontal toward C and +y vertically upward. Reading the figure (next subsection) I will denote
S=(−ℓ,h),C=(Cx,Cy),D≡S−B=(−ℓ,h),
with ℓ,h,Cx,Cy all positive.
Why gravity disappears from the relative motion
Both projectiles undergo the same acceleration −gy^, so the difference of their position vectors evolves linearly:
rb(t)−rs(t)=(B−S)+(u−v)t.
The −21gy^t2 terms cancel. For collision at time τ, this difference must vanish, hence
u=v+D/τ,D=S−B.(⋆)
Equivalently: in a frame falling freely with acceleration −gy^, both stone and ball move at constant velocity, and the ball must travel from B to S at the relative velocity u−v along the straight line D.
The minimum-speed condition
Equation (⋆) says the locus of admissible ball velocities is a straight line in velocity space: u=v+sD^, parametrised by s=∣D∣/τ∈(0,∞). The minimum-magnitude point on a line is its foot of perpendicular from the origin, so
umin⊥D^,
and
umin2=v2−D2(v⋅D)2=v⊥2,
where v⊥ is the component of the stone’s velocity perpendicular to the line BS.
Two corollaries:
The boy throws perpendicular to BS, not to BC. The chord BC from boy to collision is a segment of a parabola, while BS is a straight line; the launch direction is steeper than the chord. This is a notorious trap in problems of this type.
The optimal u is the projection of v onto the direction perpendicular to D. Equivalently, v−umin is parallel to D — when projected onto the line BS, the stone and ball move along BS at the same rate.
Closing the system: solving for τ
So far v is unknown. Two more equations come from the stone reaching C:
vτ=(C−S)+21gy^τ2.(1)
The minimum-speed condition is u⋅D=0. Substituting (⋆):
0=u⋅D=v⋅D+τD2.(2)
Dotting (1) with D and using (2) to eliminate v⋅D:
τv⋅D=(C−S)⋅D+21gDyτ2,−D2=(C−S)⋅D+21gDyτ2.
Combining −D2=−D⋅D with −(C−S)⋅D on the right: −D⋅[D+(C−S)]=−D⋅(C−B)=−D⋅E, where E=C−B. Hence
τ2=gDy−2D⋅E.(3)
In components, with D=(−ℓ,h) and E=(Cx,Cy),
D⋅E=−ℓCx+hCy,Dy=h,
so
τ2=gh2(ℓCx−hCy).(3′)
A positive τ2 requires ℓCx>hCy, i.e. D and E form an obtuse angle. Geometrically: the boy must stand “in the way” of the stone, with S and C on opposite sides of him along the BS-direction. (If ℓCx<hCy, the optimum τ is negative — meaning no positive-time intercept is optimal in this branch, and the boy simply cannot do this collision with a ball thrown in the same instant.)
Once τ is known, v follows from (1), and u from (⋆).
Reading the figure
The figure shows points S, B, C and a 10 m horizontal scale bar. Pixel measurement on the supplied PNG (the cliff foot, ground line, and the centres of the three filled dots are unambiguous) gives, with B at the origin and the y-axis pointing up:
ℓ≈4.87m,h≈3.26m,Cx≈6.53m,Cy≈4.06m.
The geometric setup is therefore
• C (~6.5, 4.1) ___________ | S (-4.9, 3.3) | | |________________________________ B (0, 0) |---------- 10 m ---------|
The boy stands roughly 5m to the right of the cliff foot, on ground ∼3.3m below S. The collision C is about 6.5m to the boy’s right and ∼4m above his head — so C is higher than S and well off to the right.
A reasonable error bar on each coordinate from figure reading is ±0.2m. As we shall see, this propagates to a few percent in τ, v and u.
Pitfall. The numerator ℓCx−hCy is a difference of comparable quantities (∼32 and ∼13). A 4% error in either term shifts τ2 by ∼7% and τ by ∼3–4%. This is what limits the precision below.
The stone’s launch angle is arctan(vy/vx)≈arctan(0.57)≈30∘ above horizontal — a low, fast throw aimed up and to the right. (A complementary angle ∼60∘ would also reach C, but only at a different τ and different v, and would not be the optimum the boy is exploiting.)
Ball speed (the answer)
From (⋆) with D/τ=(−4.87/1.08,3.26/1.08)≈(−4.51,3.02)m s−1:
The ball leaves B at angle arctan(uy/ux)≈56∘ above horizontal.
Independent checks
Perpendicularity, u⋅D=0:
u⋅D≈6.06⋅(−4.87)+9.05⋅3.26≈−29.5+29.5≈0.✓
Angle of u vs angle of D: the line BS makes an angle arctan(h/ℓ)≈arctan(3.26/4.87)≈33.8∘ above horizontal (measured into the upper-left quadrant). The perpendicular direction is 90∘−33.8∘=56.2∘ above horizontal — exactly the launch angle we found for u. ✓
The shortcut formula umin=v⊥: with D^=(−ℓ,h)/∣D∣=(−4.87,3.26)/5.86≈(−0.831,0.557),
(The negative sign of v∥ confirms the assumption v⋅D<0 used in the optimisation: the stone has a component of velocity toward B along the line BS, which is what allows τ>0 at the optimum.)
Don’t use the fixed-target formula here. A common mistake is to plug C into the well-known minimum speed for fixed target L, Δy:
ufixed2=g(L+Δy), with L=∣C−B∣≈7.69m and Δy=Cy≈4.06m, giving
ufixed≈9.8⋅11.75≈10.7m s−1. This is numerically close to our answer, but only by accident — it would be the answer if the stone hovered at C, whereas in reality the stone is moving when intercepted, and the correct answer v2−v∥2 depends on the stone’s velocity, not just the geometry of C.
Uncertainty
A figure-reading error of δ∼0.2m in Cx, Cy, ℓ, h propagates to
So τ is good to ∼4–5% and the speeds u,v to a similar relative tolerance. Three significant figures in the final answer would over-state the precision; two significant figures is the honest quote:
v≈12m s−1,u≈11m s−1.
Summary of results
Part
Quantity
Symbolic answer
Numerical value
(i)
Minimum ball speed to hit drone
wmin=2gh
(depends on h)
(ii)
Stone speed
v=vx2+vy2 from eq. (1)
v≈12m s−1
(ii)
Minimum ball speed
u=v2−(v⋅D^)2=v⊥
u≈11m s−1
(ii)
Time of collision
τ2=gDy−2D⋅E
τ≈1.1s
The unifying lesson: in projectile-intercept problems where two bodies share the same gravitational acceleration, transform to a free-fall frame; in problems where one body has an additional acceleration, transform to that body’s rest frame and absorb the pseudo-acceleration into an effective gravity. After the transform, what is left is a kinematic problem about straight lines.